MEDIA PEMBELAJARAN BUAH-BUAHAN LOKAL BERBASIS AUGMENTED REALITY MENGGUNAKAN METODE MARKER BASED
Abstract
Smartphone technology is used in education, one of which is as a learning tool. Learning media is usually used to help teachers in the learning process. everything that can be used to improve students' thoughts, feelings, attention, and skills or abilities, encouraging the learning process. The aim of this research is to create an application that helps elementary school students understand fruit objects and determine the level of feasibility of the application being developed in terms of appropriate functional aspects, performance efficiency, portability and usability. The waterfall model process method is used to develop products. The test results of the application function normally with the survey results getting a score in the good category, with an average score of 80% in terms of function compatibility and portability, while the ease of use and efficiency of the application performance are shown well, with results obtained between 09.00-18.00 with a lighting level of 30-100% the marker is successfully detected.


