Perancangan Design Game Super Mario Box dengan Pendekatan UI/UX

  • Geraldo Alfaren
  • Indra Gunawan STTR CEPU
Keywords: scratch, UI, UX, Games, Wijaya, A. R., Insanudin, E., Susanti, F., Ilmu, F., & Universitas, T. (2020). Perancangan Ui / Ux Pada Game Edukasi Etika Nisa Dan Nasa Untuk Anak Berbasis Mobile. EProceedings of Applied Science, 6(2), 4316–4322. Dalle, J., Mutalib, A. A., Shaari, N., & Salam, S. N. A. (2019). Pengantar Interaksi Manusia dan Komputer (1st ed.). PT Rajagrafondo Persada. Himawan, H., & F, M. Y. (2020). Interface User Experience. Sudarto, F., Kridtiadi, D. D. P., & HIdayat, W. (2021). Metode Kuantitatif Mengukur Kepuasan Pengguna Web Kampus. https://www.google.co.id/books/edition/Metode_Kuantitatif_Mengukur_Kepuasan_Pen/Ha4eEAAAQBAJ?hl=id&gbpv=1&dq=skala pengukuran instrumen penelitian&pg=PA54&printsec=frontcover

Abstract

Designing a product or application needs to have an effective product design and run systematically. In making interactive products, the interface (User Interface) is required to be easy to understand and must also be created to fulfill the user experience or what is usually called User Experience. One product or application that must implement good UI/UX is a game, the Super Mario Box game. The aim of this research is to create UI and UX designs in designing the Super Mario Box game to achieve a level of comfort and enjoyment for users. Research produces game applications that are designed to be more user friendly and faster to complete. One of them is by providing features and color combinations that are simple and easy to understand.

References

Wijaya, A. R., Insanudin, E., Susanti, F., Ilmu, F., & Universitas, T. (2020). Perancangan Ui / Ux Pada Game Edukasi Etika Nisa Dan Nasa Untuk Anak Berbasis Mobile. EProceedings of Applied Science, 6(2), 4316–4322.

Dalle, J., Mutalib, A. A., Shaari, N., & Salam, S. N. A. (2019). Pengantar Interaksi Manusia dan Komputer (1st ed.). PT Rajagrafondo Persada.
Himawan, H., & F, M. Y. (2020). Interface User Experience.
Sudarto, F., Kridtiadi, D. D. P., & HIdayat, W. (2021). Metode Kuantitatif Mengukur Kepuasan Pengguna Web Kampus. https://www.google.co.id/books/edition/Metode_Kuantitatif_Mengukur_Kepuasan_Pen/Ha4eEAAAQBAJ?hl=id&gbpv=1&dq=skala+pengukuran+instrumen+penelitian&pg=PA54&printsec=frontcover
Published
2024-01-11
How to Cite
Alfaren, G., & Gunawan, I. (2024). Perancangan Design Game Super Mario Box dengan Pendekatan UI/UX. JIIFKOM (Jurnal Ilmiah Informatika Dan Komputer), 3(1), 19 - 23. https://doi.org/https://doi.org/10.51901/jiifkom.v3i1.398
Section
Articles